Goal node ========= .. contents:: :local: - Config type: ``goal_node`` - Config node data: :ref:`stage_goal_node_data` Description ----------- Goal nodes mark the end of a level. Upon crossing a goal, the timer freezes and the player is victorious. Warp distance ------------- Goals can have a ``warp_distance`` attached to them, which states how many levels forward the player goes if playing the level in an arcade course. Most goals will only warp the player 1 level (that is, to the next level), and these goals can be seen through the walls of a stage. Other goals may warp the player further (skipping levels in a course).