Stage config spec changelog¶
Changes to the format of stage config JSON files will be documented here.
The format is based on Keep a Changelog, and this spec adheres to Semantic Versioning.
[0.6.0] - 2022-12-03 - Rolled Out v0.5.7¶
This released with Rolled Out! v0.5.7.
Added¶
Mesh node data:
goal_volume
andwarp_distance
were added to make passing through a mesh finish the stageMesh node data:
gravity_volume
andgravity_dir
were added to change gravity direction (permanently, like gravity floors)
Changed¶
Quaternions are now normalized when loading a stage config
[0.5.0] - 2022-06-25 - Rolled Out v0.5.6¶
This released with Rolled Out! v0.5.6.
Added¶
Mesh node data:
trigger_volume
was added to make a mesh act as an invisible trigger, even if it is not marked as a wind or fallout volume. This can be used in conjunction withactivate_touch_platform_groups
to start animations when entering a trigger volume.Bonus stages can be marked with
"bonus": true
on the root object of a config"timer_seconds": null
can be used to make stages with no time limits
[0.4.0] - 2021-11-16 - Rolled Out v0.5.5¶
This released with Rolled Out! v0.5.5.
Deprecated¶
Axis string:
none
has been deprecated (it works identically to they
axis when used as the seesaw axis)
[0.3.0] - 2021-03-22 - Rolled Out v0.5.0¶
This released with Rolled Out! v0.5.0.
Added¶
conveyor_uv_velocity
was added as a mesh node option (of type Vector2), for conveyors that should follow a mesh’s UVsanimations
was added as a material option (of type Array[Identifier String])Animations with channels that reference paths like
parameter_overrides.scalar.metallic_multiplier
orparameter_overrides.vector2.tex_coord_offset.y
can now be used to animate materialsscalar
,vector2
, andvector3
properties are supported
Changed¶
conveyor_velocity
was renamed toconveyor_local_velocity
- Touch platforms have been overhauled
In short: instead of touch platforms groups being connected to mesh nodes, they can now be connected to any animation (including material animations). Mesh nodes can specify an array of which touch platform groups they should activate.
Touch platform group object >
animations
(Array[Identifier String]
, default[]
) has been addedTouch platform group object >
playback_speed
(Float, default1.0
) has been addedTouch platform group object >
ping_pong
(Boolean, defaultfalse
) has been addedTouch platform group object >
playback_type
has been removed (useping_pong
for ping pong animations, and define looping animations by settingloop_zone
on animation objects.Touch platform group object >
name
(Identifier String
) has been added otherwise specify on your animations whether they should play once or loop with a loop zone)Touch platform group object >
nodes
has been removed (and replaced with the below bullet point)Mesh nodes now specify themselves what touch platform groups they activate with a
activate_touch_platform_groups
arrayMesh node
touches_enabled
has been removed
Deprecated¶
Switch node data Object >
link_nodes
was deprecated. Eventually, switches should be linked to animations, instead of linked to scene nodes containing animations. This replacement doesn’t exist yet.
Removed¶
Various bits related to touch platforms has been removed with the touch platform rework. See the Changed section for a breakdown.
[0.2.0] - 2020-11-05¶
Added¶
timer_seconds
was added as an integer option to the root of the config. This lets you specify the number of seconds a player has to complete the stage.
[0.1.0]¶
Nothing to note here, this is when we started versioning this