Stage config spec changelog

Changes to the format of stage config JSON files will be documented here.

The format is based on Keep a Changelog, and this spec adheres to Semantic Versioning.

[0.3.0] - 2021-03-22 - Rolled Out v0.5.0

This released with Rolled Out! v0.5.0.

Added

  • conveyor_uv_velocity was added as a mesh node option (of type Vector2), for conveyors that should follow a mesh’s UVs

  • animations was added as a material option (of type Array[Identifier String])

  • Animations with channels that reference paths like parameter_overrides.scalar.metallic_multiplier or parameter_overrides.vector2.tex_coord_offset.y can now be used to animate materials

  • scalar, vector2, and vector3 properties are supported

Changed

  • conveyor_velocity was renamed to conveyor_local_velocity

  • Touch platforms have been overhauled
    • In short: instead of touch platforms groups being connected to mesh nodes, they can now be connected to any animation (including material animations). Mesh nodes can specify an array of which touch platform groups they should activate.

    • Touch platform group object > animations (Array[Identifier String], default []) has been added

    • Touch platform group object > playback_speed (Float, default 1.0) has been added

    • Touch platform group object > ping_pong (Boolean, default false) has been added

    • Touch platform group object > playback_type has been removed (use ping_pong for ping pong animations, and define looping animations by setting loop_zone on animation objects.

    • Touch platform group object > name (Identifier String) has been added otherwise specify on your animations whether they should play once or loop with a loop zone)

    • Touch platform group object > nodes has been removed (and replaced with the below bullet point)

    • Mesh nodes now specify themselves what touch platform groups they activate with a activate_touch_platform_groups array

    • Mesh node touches_enabled has been removed

Deprecated

  • Switch node data Object > link_nodes was deprecated. Eventually, switches should be linked to animations, instead of linked to scene nodes containing animations. This replacement doesn’t exist yet.

Removed

  • Various bits related to touch platforms has been removed with the touch platform rework. See the Changed section for a breakdown.

[0.2.0] - 2020-11-05

Added

  • timer_seconds was added as an integer option to the root of the config. This lets you specify the number of seconds a player has to complete the stage.

[0.1.0]

Nothing to note here, this is when we started versioning this