Scene node¶
Config type:
scene_node
Config node data: Scene node data Object
Description¶
Scene node is the base type of any object that can be placed into a stage. All scene nodes have a transform, may have child nodes attached to them (which will have their transforms relative to their parent), and may have animations applied to them.
The base scene node has no collision or visual display in the world - you may find it most useful when animating a group of child nodes together, animating rotations around certain points, or as a destination point for wormholes to travel to.
Properties¶
Float and Quat properties here can be used as a data path in stage animations.
transform: Transform
transform.position: Vector3
transform.position.x: Float
transform.position.y: Float
transform.position.z: Float
transform.rotation: Quat
transform.rotation.x: Float
transform.rotation.y: Float
transform.rotation.z: Float
transform.rotation.w: Float
transform.scale: Vector3
transform.scale.x: Float
transform.scale.y: Float
transform.scale.z: Float